Efficient spectral volumetric rendering based on astrophysical assumptions
Résumé
Physically accurate spectral rendering generally brings further computational
complexity to RGB rendering pipelines which precludes real-time rates. In this
report, we show that by building on several physical a-prioris for the spectral phe-
nomena in standard astronomical scenes, we achieve to obtain a model greatly
reducing the complexity of the spectral aspect for volumetric rendering - by up to
83 factor in our examples. By projecting the total local contribution on a small op-
timal basis, thus providing scalability for the method, our rendering scheme then
makes it possible to render a volumetric scene with any number and spectra of
lights in real-time and no significant visual discrepancies.
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Rapport.pdf (7 Mo)
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Slides.pdf (14.38 Mo)
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