Sculpting procedural noise for real-time visualization of astronomical objects - MAVERICK
Mémoire D'étudiant Année : 2023

Sculpting procedural noise for real-time visualization of astronomical objects

Résumé

Space has fascinated and inspired people since almost the beginning of the human era. More recently, enormous and complex structures like galaxies, nebulae or gaz clouds became observable by humans, using fairly advanced technology. This has only lead to more attraction and many artistic representations of theme were created. Even more recently began the computer era, and with it, computer graphics. Many applications of computer graphics were found, ranging from video games to movies and scientific simulations. However, the complexity of these space structures makes them really hard to model in computer graphics. In this paper, we present a way of representing and visualizing these kind of structures, efficiently enough to be done in real-time.
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Dates et versions

hal-04263945 , version 1 (29-10-2023)

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  • HAL Id : hal-04263945 , version 1

Citer

Mathéo Moinet. Sculpting procedural noise for real-time visualization of astronomical objects. Graphics [cs.GR]. 2023. ⟨hal-04263945⟩
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